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Posted 21 May 2006 - 05:31 AM
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Posted 21 May 2006 - 05:53 AM
Unless I'm mistaken Microsoft removed that sample framework from DirectX 9c, in favor of the new DXUT framework. The new framework contains much of what the old did, and is arguably easier to use, however certain things got lost in the transition, including their Font support.
Largely this is because the ID3DXFont class has improved dramatically in performance and generally the preferred method for using fonts now. See the Text3D sample in the DirectX SDK.
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Posted 21 May 2006 - 06:14 PM