Texture Mapping & Quads
Hi Guys,
I hope someone can help - if I create a quad and assign it the texture coordinate shown:
(-100, 100, 0) (100, 100, 0)
0,0 --------------1,0
| |
| |
| |
| |1,1
|  - (100, -100, 0)
|  -
||  -
|-
 0,1
(-100, -200, 0)
I end up with the texture being assigned seperately to the two triangles that make up the quad - and obviously the line between them is visible as the texture is not mapped correctly.
Can this be solved?
Kind Regards,
Chris
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