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Input control for Tetris-clone, how?


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#1 drago   Members   -  Reputation: 150

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Posted 11 October 1999 - 09:59 AM

How do you take care of keyboard input control for Tetris-clones, im using directx in C++... what i have now is a method where the keys that are pressed are checked and than a sprite is moved, but once i press a key the sprite moves really fast...

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Drago


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#2 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 11 October 1999 - 09:58 AM

No problem with the Keyboard!
Your game is too fast!
You must slow it down with a timer (see questioned below)
to have a framerate of 60-70 FPS!

I hope could help...


#3 Matthew Allen   Members   -  Reputation: 122

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Posted 11 October 1999 - 09:59 AM

You can look at the source for notTETRIS, a tetris clone that I made. It can be found at: http://members.tripod.com/mxf_entertainment/projects.htm. It's also in the GDnet workshop.

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- mallen22@concentric.net
- http://members.tripod.com/mxf_entertainment/





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