For the little shooter I'm doing I want to have a linked list to hold
my objects and other for the images. But I have a doubt here, should I
use this schema - 2 linked list - or :
1 List for images
1 For objects that don't need to be validated - background tiles, explotions,
planets in the first plane,etc.. -
1 For objects to validate - spaceships, bullets, lives and so on - ..
I used the last one in a DOS side view game I did once but I'm not sure if
the first method will affect the performance - the second one does less
collition detection -. The first one allow me to deal with everything in just
one class and the map editor could be used for both..
What method do you use to hold your information - objetcs - and images?
Thanks in advance.