3d mathematics

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3 comments, last by Scorpion 24 years, 5 months ago
Ok there are a number of things to look at if you can find them.

The PC gamers encyclopedia which can be found in the reference section in www.gamedev.net/gamedev.asp has some good topics.

Also Zed3D document is exceptional but exceptionally difficult to find.

What level are you starting
ie.
Complete begginer
Know the basic's

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know the basics is the level i would describe myself into. i've got some pretty good experience with pascal gfx programming, but not that much. i'm now working on my c++ skills, and it's going better everyday.. ;P So now i want to know some 3d mathematics like: how things work etc..


[Edited by - Scorpion on June 6, 2007 3:49:06 PM]
Our reference section has several dozen articles covering 3D math. Try looking at some of those.
who can show me the way to the webpages, covering the explaination of the mathematics behind the 3d programming? [Edited by - Scorpion on June 6, 2007 3:34:05 PM]
While these aren't web sites, I found them to be very good for getting started. _The OpenGL Programming Guide, v1.2_ is a great place to start, even if you're using Direct3D. For more advanced topics that are still accessible, try _Real-Time Rendering_. I might actually recommend the later for your purposes, since it more heavily covers the math and theory behind certain graphics effects.

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