know the basics is the level i would describe myself into. i've got some pretty good experience with pascal gfx programming, but not that much. i'm now working on my c++ skills, and it's going better everyday.. ;P So now i want to know some 3d mathematics like: how things work etc..
who can show me the way to the webpages, covering the explaination of the mathematics behind the 3d programming?
[Edited by - Scorpion on June 6, 2007 3:34:05 PM]
While these aren't web sites, I found them to be very good for getting started. _The OpenGL Programming Guide, v1.2_ is a great place to start, even if you're using Direct3D. For more advanced topics that are still accessible, try _Real-Time Rendering_. I might actually recommend the later for your purposes, since it more heavily covers the math and theory behind certain graphics effects.