how to draw transparently in windowed mode?

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-1 comments, last by xnew 17 years, 8 months ago
I create a clipper for the surface, and set a colorkey for a sprite. when i flip the screen like this: m_lpDDS->Blt(&Window, GetBack()->GetDDS(), &rSrc, DDBLT_WAIT, NULL); the bitmap is not transparent, but it works well in full screen mode. i got confused...

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