OK. this one is a lttle tricky
Im doing a fighting game but where the fighters have different speed, for ex. the speed can go through 1 to 10, if its 10 the fighter will perform a kick in .3 seconds and if it is 1 it will perform in 1.3 seconds.
How to implement this is the tricky stuff. I was thinking i could create a timer everytime the kick started and then kill the timer when it ended (Win32 timers) but i think this can be slow (i think the CreateTimer of the Win32 API is a little slow and not muhc accurate...
Any other thoughts about this ???
Yours friend Akura