All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
34
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
using wxPython and OpenGL, not rendering in full frame
Graphics and GPU Programming
Programming
OpenGL
Started by
nickwinters
September 01, 2006 09:37 AM
-1
comments, last by
nickwinters
17 years, 7 months ago
nickwinters
183
Author
September 01, 2006 09:37 AM
I'm attempting to just draw a triangle, and it only seems to render in the bottom left corner, only within 20x20 pixels of the frame. Has anyone seen this? Thanks. -Nick
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
Do your part to stop global warming and climate change
GDNet Lounge
C++ how do you use dependency injection?
For Beginners
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
Advertisement
Recommended Tutorials
Generating a Screenshot in DirectX 8.1
Graphics and GPU Programming
Real-Time Cartoon Rendering with Direct-X 8.0 Hardware
Graphics and GPU Programming
How to Make an iMessage Game (and why)
Business and Law
Linux Game Development Part 1
General and Gameplay Programming
Unity DOTS Life Tutorial entities 0.4.0 #3 CommandBuffers, Tags & [UpdateAfter()]: update Ent 0.8.0
Engines and Middleware
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top