Ehud
(ehudros /at/ gmail /dot/ com)
[Edited by - ehudros on January 9, 2007 11:46:51 AM]
Posted 01 October 2006 - 01:11 PM
Ehud
(ehudros /at/ gmail /dot/ com)
[Edited by - ehudros on January 9, 2007 11:46:51 AM]
Posted 01 October 2006 - 10:35 PM
Posted 01 October 2006 - 10:48 PM
Quote:
Original post by Zipster but I didn't have the heart to close Visual Studio. You understand how it is [smile]
Posted 01 October 2006 - 11:06 PM
Posted 01 October 2006 - 11:31 PM
Quote:
In this day and age, coming up with an original brand is extremely difficult and rare, and retaining ownership of the IP to that title, especially as an independent developer, is rarer still. As a relatively small developer, we survive by the originality, quality and reputation of our titles, and the income that they generate. No income means no funds to support our staff and overheads - and this struggle for income is why there are so few independent companies surviving today. Obviously it would be great to provide games for free, but commercial reality does not allow this, and with GW:RE we felt we were working with a nice balanced approach to this, with the generous demo and low price point.
(...)
If you want to play Gran Turismo, but don't have a PlayStation, you play different racing games, on different platforms. Imagine what Sony/Polyphony would do to protect their IP if a company or individual were trying to clone 'Gran Turismo' for another platform? The scale is different, but the issue is fundamentally the same. Just because Geometry Wars is 'easy' to copy, it doesn't mean that it should be copied.
Posted 02 October 2006 - 01:01 AM
Posted 02 October 2006 - 02:02 AM
Quote:
Original post by ehudros
I think there are a few problems with bizzare's claims:
first, they did not invent a new concept here - far from it. games like these have existed long before they came out with geometry wars. the only thing they can claim ownership of is the unit's graphics.
Quote:
Original post by ehudros
Secondly, there is no PC version of the game available, so I don't believe i will affect their sales in any way (no one buys an xbox just for geometry wars).
Quote:
Original post by ehudros
Although I have a lot of respect to bizzare for their work, I do not believe their claim is legit and therefore believe that releasing a free game on a different platform is totally alright.
Posted 02 October 2006 - 04:59 AM
Posted 02 October 2006 - 08:20 AM
Quote:
Original post by ehudros
I'm sorry if my reply seemed rude, and I did not mean to diregard your claims.
However, even after reading your second post, I still do not think I should stop developing my game, as I still think no real damage is done here. a lot of time and work has been put into this, and if I get a cease and desist request from bizzare I would simply change enough gameplay /grpahics elements so it would no longer be an issue.
Quote:
Original post by ehudros
Meanwhile, I am simply showing this to the community to get feedback and improve my coding exprience.
Posted 02 October 2006 - 09:49 AM
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One often repeated comment is that Geometry Wars is merely itself a clone of Robotron. The only real similarity between the two games is the 'two stick' control method - and a control method alone makes neither a game nor a brand.