Is there something special on gl_TexCoord?
I made a variable in shader code, like,
varying vec4 TexCoord1;
and use it exactly same as gl_TexCoord.
but result is quite defferent.
Texture coordinate is calculated by my own code. So, only my implementation
affects it.
I don't know why two (varying and built-in)variables are different.
[Edited by - ilys4 on October 25, 2006 4:40:58 AM]
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