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Kwizatz


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#1 Oluseyi   Staff Emeritus   -  Reputation: 1668

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Posted 27 October 2006 - 08:39 PM

Workshop participation thread for Kwizatz

Ad:

#2 Kwizatz   GDNet+   -  Reputation: 1081

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Posted 28 October 2006 - 06:06 PM

Ok, Introductory thread...

Well, I have been "learning" to draw for a while, my main goal is to draw reference planes and then move on to 3d character modeling, I believe great 3d models begin with great concept art, and somehow I feel like I am cheating myself if I just take someone else's art.

I quoted learning because even though I have collected over the years quite a library on drawing I do not get as much practice as the books tell you you should, so I am familiar with the concepts and the steps involved, but I find my drawings to be sub par due to lack of practice, which is what I am looking for in the workshop, as well as peer review and constructive criticism [smile].

#3 Kwizatz   GDNet+   -  Reputation: 1081

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Posted 29 October 2006 - 04:37 AM

Optional Assignment, post previous work:

Woman Face:



I first drew the eyes as all I wanted at the time was some practice on eye drawing and proportions of the face, I kind of got into it and ended up sketching the whole head, which didnt fit in the page [lol], which is why the head is chopped off.

3/4 Woman Face:



This one portrait I sketched from a picture, again practicing proportions, this time I also began with the eyes, but rather than eyeballing them (no pun intended), I began with a couple of circles I made with a stencil and then fleshed in the eyelids.

ok, thats it for now.

#4 Kwizatz   GDNet+   -  Reputation: 1081

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Posted 30 October 2006 - 10:59 AM

10/29 Assignment, Part 1

My Alarm Clock:


My Guitar:


Damn its hard to keep moving the wrist!

Anyway, I have no Idea what does a magazine from "before the 50's" looks like, so I am waiting for a sample [wink]

#5 Oluseyi   Staff Emeritus   -  Reputation: 1668

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Posted 30 October 2006 - 12:38 PM

Quote:
Original post by Kwizatz
Damn its hard to keep moving the wrist!

Don't you mean "keep from moving the wrist"?

Quote:
Anyway, I have no Idea what does a magazine from "before the 50's" looks like, so I am waiting for a sample [wink]

Here's a bunch of magazine covers. It's not encyclopedic, and it in particular does not address the illustrative style that was prominent in advertisements (think Rosie the Riveter-style images), but it should help as a starting point.

#6 Kwizatz   GDNet+   -  Reputation: 1081

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Posted 30 October 2006 - 01:07 PM

Quote:
Original post by Oluseyi
Quote:
Original post by Kwizatz
Damn its hard to keep moving the wrist!

Don't you mean "keep from moving the wrist"?


Yes I do. [smile]

Quote:
Original post by Oluseyi
Quote:
Anyway, I have no Idea what does a magazine from "before the 50's" looks like, so I am waiting for a sample [wink]

Here's a bunch of magazine covers. It's not encyclopedic, and it in particular does not address the illustrative style that was prominent in advertisements (think Rosie the Riveter-style images), but it should help as a starting point.


ok, thanks!

#7 Kwizatz   GDNet+   -  Reputation: 1081

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Posted 04 November 2006 - 01:34 PM

10/29 Part 2

I couldn't find a good cover I liked and the ones Oluseyi posted were to small to catch much detail so, I did the cover of a Comic, Amazing Fantasy 15, the first Spiderman Comic:

Reference:



Duplicate:



Looking back, I should have started with a basic skeleton rather than copy the lines, in fact I thought I should do that before starting, but once I switched to "R" mode (Betty Edwards fans know what I mean) I completely forgot about it, though I did try to give a good shape to the clavicle bone and at least the deltoid and biceps muscle.

#8 Oluseyi   Staff Emeritus   -  Reputation: 1668

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Posted 04 November 2006 - 08:39 PM

Quote:
Original post by Kwizatz
...once I switched to "R" mode...

I don't know, I think there's far too much L-mode in your drawing. Take your alarm clock. I can't believe that the actual device is that cuboid, nor that the lettering on the top in any way resembles what you printed.

All your drawings suggest that you're drawing from what you know, not what you see. The musculature in your Spider-Man rendering shows someone thinking "bicep, forecep, wrist..." and not just drawing lines as they exist. The guitar shows you thinking "...it has six strings..." and completely missing how the strings connect to the pegs and interact with the baseplate.

When drawing, your concern is simply with micro-details like "what's the shape of this curve in relation to that space?" and "how far from that line is this one?" Yes, you're drawing a man, or a guitar, or an alarm clock, or a building, but the key to drawing them faithfully is to focus on their constituent visual elements.

#9 Kwizatz   GDNet+   -  Reputation: 1081

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Posted 05 November 2006 - 03:42 AM

Quote:
Original post by Oluseyi
All your drawings suggest that you're drawing from what you know, not what you see. The musculature in your Spider-Man rendering shows someone thinking "bicep, forecep, wrist..." and not just drawing lines as they exist. The guitar shows you thinking "...it has six strings..." and completely missing how the strings connect to the pegs and interact with the baseplate.


Yes, I can see that now, thanks for pointing it out, I think one of my problems is that my goal is to draw out of my imagination or say look at a picture of a person and draw that person's characteristics in a different pose, which is why I find it hard to follow "Drawing on the right side of the brain" as it focuses on reproducing whats in front of you "live", without any depth on actual anatomy, I think I am getting myself ahead of my skills by thinking where muscles connect to bones and such. [smile]

Cheers!

#10 Oluseyi   Staff Emeritus   -  Reputation: 1668

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Posted 05 November 2006 - 06:24 PM

Quote:
Original post by Kwizatz
Yes, I can see that now, thanks for pointing it out, I think one of my problems is that my goal is to draw out of my imagination or say look at a picture of a person and draw that person's characteristics in a different pose, which is why I find it hard to follow "Drawing on the right side of the brain" as it focuses on reproducing whats in front of you "live", without any depth on actual anatomy...

Look at it this way: in order to reproduce a person's features in a different pose/arrangement, you must be able to perceive them in detail and reproduce them faithfully first. Otherwise you end up drawing someone else based on them.

Quote:
...I think I am getting myself ahead of my skills by thinking where muscles connect to bones and such. [smile]

No, it's good to think about and learn anatomy. I have anatomical references, and I'm going to be taking an Anatomy for the Artist class starting tomorrow, probably. (Next month I'll switch to Painting from Life; see if you have a local Art Students League, where you can take classes to accomodate a variety of schedules, as an economical way to learn more.)

However, learning to draw what you see is essential.

#11 Kwizatz   GDNet+   -  Reputation: 1081

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Posted 10 November 2006 - 01:08 PM

11/02
Reference:

Sketch:


I seem to have squashed my head on the horizontal axis around the center.

#12 Oluseyi   Staff Emeritus   -  Reputation: 1668

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Posted 10 November 2006 - 04:12 PM

Quote:
Original post by Kwizatz
I seem to have squashed my head on the horizontal axis around the center.

Draw it again. Every time you notice an error (after completing the drawing, because finishing the drawing is important), make a mental note to correct that an draw it again. What you're going to learn over the course of the workshop is a series of habits that should eventually become second nature, and that will help you improve your drawing. The interesting thing about these habits is that they almost all relate first to seeing, second to knowing (proportions and scale, for example), and only third to "drawing" in the sense of putting line to paper.

Draw it again. One technique I like to use is to draw faint lines until I'm happy with the overall shape of the object, then "render" in a darker pencil. Over time I have found myself needing fewer light pencil passes, and on a few occasions I've done without them entirely.

Draw it again.


#13 Axiverse   Members   -  Reputation: 322

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Posted 14 November 2006 - 03:59 PM

Instead of drawing from the details, try drawing a circle for the head first, and basic shapes for all the big objects. If everything looks right, then you can easily move on, whereas if you mess up and are doing all details, you have to erase alot of work and redo it.

#14 Kwizatz   GDNet+   -  Reputation: 1081

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Posted 19 November 2006 - 03:47 PM

Ok, Second try:



As you can see, the paper took quite a beating, I just couldnt get the size of the head the way I wanted it, and I kind of used the mistakes as guides not to repeat them.

#15 Kwizatz   GDNet+   -  Reputation: 1081

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Posted 24 January 2007 - 03:40 PM

Some practice sketches I made:



I really liked the way the eye in profile turned out, I distinctly remember thinking "this is not turning right" while drawing it, didn't think much of it when done, and now that I looked at it a couple of days later I realized it actually looks pretty good, probably my best eye in profile so far.

The nose, I really dislike though, noses are currently the most difficult human body part for me to draw, tips on how to, what do look out for, voodoo rituals to perform in order to draw good looking noses are very welcome. [smile]




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