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### #15 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 30 November 1999 - 04:18 PM

I totaly Agree wit Splat, I made at least 15 small games before I started my big project. My Big Project was started over twice because I was not tackling the problems right. My game still sucks. It took me about a half year to write the engine. and a couple more to make the game. It is a Smooth Scrolling 2D Game. People who plaid it had fun, but not near quility of other FREE games out there. So I made a 3D Engine and made a small game, but later found,at that time, I did not have enough Math Skills 2 do the best Physics and Collision Detection and the game was lost. Just wanted to show you how hard Ive worked and are farther than you but not by much. And I thought it would be much easier, just make a game(HA). And your not looking at it in the right view.

### #16Starfall  Members   -  Reputation: 122

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Posted 30 November 1999 - 07:58 PM

Just a quick comment on the shareware issue.

2) No. Shareware hardly ever makes any money.

I don't remember the exact quote here, but I remember reading that someone asked John Carmack once whether shareware made any money. He replied that he drove a Ferrari. I think shareware has a great potential to make money, if it is done right. ID software obviously made enough from the Commander Keen games to continue on to make Wolfenstein and Doom which were also shareware. In fact, they didn't stop making shareware until Quake, and look how successful they are now (and were even then). So, the point is, don't let people convince you that shareware does not make money... if you do it right, you can be just as successful as anyone else in the industry in my opinion.