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RTS engine


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#1 Aiursrage2k   Members   -  Reputation: 320

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Posted 20 December 2006 - 01:58 PM

I am looking to create an RTS game, but I dont want to start from stratch. Are there any good' free/none free RTS engines.

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#2 Michalson   Members   -  Reputation: 1657

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Posted 20 December 2006 - 03:07 PM

You don't really see a lot of source code/tutorials/demos for RTS games (in part because they where a fad around '97 and have since faded with the re-emergence and now long reign of derivative FPS games).

The only one I've seen, beside a binary only demo of the beginnings of a Delphi RTS many years ago, is the Torque RTS starter kit, which I know of many because of all the Torque ads we've got running.



Or go directly to the starter kit here

It would appear you would need to purchase the Torque Indie licence for $100, then the RTS kit for $49. The Torque Game Engine has a 30 day demo, but there is only a Quicktime video for the RTS kit. If you're an individual (to which $49-$149 is real money and not chump change [to a company it would cost several times more in wages to evaluate the product, then the actual cost of buying the indie licence]) you might want to look up some reviews to see if its what you want - you don't really specify what specific RTS features you are looking to have pre-done. If you are not doing something completely different you might looking at making a mod or heavily scripted map for an existing RTS (i.e. Warcraft 3), then if it pans out look for a full team to write the now play tested game from the ground up.




#3 TaylorGJ   Members   -  Reputation: 122

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Posted 20 December 2006 - 03:26 PM

ORTS - A Free Software RTS Game Engine


#4 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 20 December 2006 - 04:04 PM

Quote:
Original post by Michalson
You don't really see a lot of source code/tutorials/demos for RTS games (in part because they where a fad around '97 and have since faded with the re-emergence and now long reign of derivative FPS games).


Really not true. They never stopped being produced or making boat loads of money. Have you seen how many high selling RTS are released a year? Granted they have come back in as of late, but that's a good thing. There is nothing wrong with the RTS idea. Just a lot of bad implementations and copies. There is a book that just came out recently (last few months):

http://www.amazon.com/Programming-Game-Direct3D-CarlGranberg/dp/1584504986

Should be helpful.

#5 slymr   Members   -  Reputation: 193

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Posted 20 December 2006 - 04:16 PM

The site seems to be down but its called TA spring. It is a bit complex though.

#6 werekarg   Members   -  Reputation: 193

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Posted 21 December 2006 - 11:22 PM

2D or 3D engines? [wink]

#7 hardcoded1337   Members   -  Reputation: 124

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Posted 04 September 2008 - 12:09 AM

del

[Edited by - hardcoded1337 on September 5, 2008 1:09:25 AM]

#8 bocios   Members   -  Reputation: 122

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Posted 18 April 2009 - 09:06 AM

Hi all!

I'am looking for a 3D game engine for creating a 3D RTS game.
i saw several engines, but can't make decision.
Preferred C++ or C# based engine.
Last i saw C4 engine, TGEA+RTS Kit, and NeoAxis.
But i don't want to scripting too much, so i think TGEA isn't for me, because it uses TorqueScript very instensive.
BTW i don't familiar these engines.
Please give me some advice.

Thanks and sorry for my English!

#9 americaneseian   Members   -  Reputation: 100

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Posted 11 June 2009 - 06:42 PM

Its not hard to make one yourself : )

I love RTS games and have been programming awhile; sooooo I decided to create my own RTS engine. So far there is a framework in place to design AIs to fight against other AIs or human players (I had some friends make AIs), editors for making units, weapons for the units, and shots for the weapons, and a model editor for creating models (though I havent made much use of it yet, im still working out the kinks). And, of course, all in 3d thanks to the wonders of the Java OpenGL bindings (JOGL) and made my own particle physics engine for explosions.

I've only been working for a week or two but a video of the engine can be found at:

#10 Holland   Members   -  Reputation: 155

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Posted 14 June 2009 - 03:15 AM

I'm guessing that you could still just use something like Ogre3D to handle it. Even an FPS engine could handle an RTS if you play your cards right. Although you'll likely have to create certain things (tiles/tile system comes to mind) that an FPS engine won't have. But I see no reason not to start off with pretty much any engine.




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