For the sixth competition, we are returning to the style of the fifth competition. The contest is again in ASCII art style. ASCII art is not the theme, the theme is still to be determined and announced.
Crazy mini-contests like this are some of the best times I've had on GDNet and in the Lounge. It all started with the ASCII Fishtank Contest so long ago. It's been 11 months since the last 3H-GDC, and hopefully we can make this a more frequent occurance.
The contest will be held on Saturday, January 13th, 9AM Eastern Standard Time (1400 GMT)
- 3 games of your choosing from my library of NES and PC games
- 3 months of GDNet+
- 1 game from my library
Previous Submissions can be found on the contest website
. Read the thread for 3H-GDC m.V
for an idea on how this thing usually progresses.
The past five contests were "Black and White," "Fire," "Crackers," "CARTS," and "The Stars". The emphasis is originality in interpretation. With the Crackers theme there were entries that featured fire crackers, saltines, people "cracking" windows open to prevent leathal doses of methane gas, and southern honkeys.
this contest will be an ASCII "art" competition. There are plenty of ASCII art libraries available, though I highly suggest the .NET 2.0 Console Class
. It has everything you will need, and even has a Beep method! W00t!
If you decide to use a graphics API and copy the style of a console application, your program must be as near of an emulation to a real console application as possible.
There was a lot of discussion on this in the previous contest, so if you have any questions, consult the previous thread first to see if your question has already been answered. You will need a monospaced type font, 16 background colors (or only 8 if you use the blink attribute), and 16 foreground colors. The dimensions for a console application are usually 80 columns by 25 rows of characters. 80x50 was also common, though many systems allowed the selection of an arbitrary selection of row and column values in a limited range.
- Submissions must meet a predetermined theme (which will be revealed 15 minutes before the beginning of the contest)
- So called "Game Makers" are NOT acceptable. The process must require you to write a significant portion of code to produce a stand alone executable. If you are not certain if your particular system constitutes a "Game Maker," then ask in the thread. Judges reserve the right to disqualify entries that they deem were made with an unnaceptable "Game Maker" based on their own subjective definition of the term.
- You may use any base code that you have written. You may post this code in a source tag in the forum on Friday night before the competition to keep the playing field even (anyone may use it if they want), if you so choose.
- Judges will judge on a full binary version of the software. They will not compile the software. Source code is not required, though you may request source code to be posted with your submission.
- Judging will be conducted by a panel of non-competitors
- Judging will be based mostly on overall gameplay and originallity of game design. We understand that content will be light, that graphics will be underdeveloped, that input MIGHT be a bit akward. Gameplay is the key.
- Games must utilize an ASCII "art" style. Emoticons are ASCII "art". Text Mode Quake is ASCII "graphics," and is not in the spirit of the competition (i.e. don't do it)
- prizes (when available) are listed above
- runners up receive nothing.
- we will attempt to pursue full legal action against nefarious ne'er-do-wells (those that would upload destructive code).
Three hours is plenty of time to make a classic arcade game, or something new with simple gameplay. Check out the previous contest to see what was done. Gameplay is what this contest is about.
If anyone wants to volunteer as a Judge, please post here and list your machine specs as well as your pertinent software running on your computer. For example, I'm:
Processor: Pentium4 2.4GHz
Memory: 768MB RDRAM
GFX: Radeon 9800
Sound: SB Audigy 2
OS: Windows XP Pro SP2
Other Software: Java 5, Java 6, .Net 1.1, .Net 2.0, Ruby 1.8.5, current DirectX and Managed DirectX installations
[Edited by - capn_midnight on January 18, 2007 3:20:15 PM]