My question is this:
After I have used a level editor to put together an actual level made up of tiles, how do I load it into a game?
If someone could just give me a FAIRLY DETAILED rundown of all the steps that part of my program would need to perform it would help a lot. I think I know of a way to do it that would involve scanning the level and storing the tiles as pointers in an array - but I think that my way would end up using A LOT of RAM -
Anyways that's the question.