Python, Lua, or other?
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Posted 12 February 2007 - 11:08 PM
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Posted 13 February 2007 - 03:36 PM
Original post by evolutional
well said, evolutional. :D
EDIT: you might also take a look at the following:
+supposed to mimic C in a scripting language
+looks easy enough to use/integrate
-hasn't been updated for a while
or, thanks to a post recently, you could check out
+looks fairly easy to use
+lots of nifty features (IMO) such as foreach
+several useful built-in types(vectors, hashes)
or you could try GameMonkey like evolutional suggested, which I have used before and is fairly easy to use.
hope that helps some,
-Wynter Woods(aka Zerotri)
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Posted 14 February 2007 - 01:40 AM
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Posted 21 February 2007 - 08:52 AM
Still, it's not the fastest scripting language in the world, and performance is often a major factor in decisions like this, but as long as you aren't doing complex math with 10000 objects, it shouldn't be too bad.