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Posted 15 February 2007 - 01:45 PM
Posted 15 February 2007 - 01:50 PM
Posted 15 February 2007 - 02:00 PM
Posted 15 February 2007 - 02:53 PM
Original post by Zorphas
I already know how to make text base rpg games in C++, and very little OpenGL (how to draw squares, lines and stuff...) but I dont know anything about DirectX or how to make a 2D game... So I should start with SDL.Net?
Also I was wondering if there are any video tutorials out there for very simple games like pong or tetris that can get me started.
Posted 15 February 2007 - 03:11 PM
Posted 15 February 2007 - 03:57 PM
Posted 02 May 2011 - 10:05 AM
Posted 02 May 2011 - 10:51 AM
Posted 02 May 2011 - 02:59 PM
Posted 03 May 2011 - 06:05 PM
That’s the thing; there is 2 ways of looking at it:
XNA is mostly for 3D games or games with more advanced graphics - which is why people suggest I start with C++
But again, XNA is said to be easier then C++... which is why some people tell me to start with XNA.
They are both good points, I'm sure if I learn C++ game/graphics programming XNA will be very easy for me since C++ can do what XNA does but it takes a lot more work.
So, I'm confused as to where I should start. I'm leaning towards XNA atm since I found a nice set of basic video tutorials on it.
One other question: Will learning XNA make it easier for me to learn C++ and DirectX? Because honestly, I've been looking at a few C++/DirectX programs and I'm really lost... I would like to learn both of them eventually, so I'm thinking of starting with XNA since its said to be easier and move on to C++, Does that make sense?
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Posted 04 May 2011 - 01:33 PM
Posted 04 May 2011 - 09:58 PM
well c++ isn't really different then c#