Skinned mesh rendering problems using .X files

Started by
-1 comments, last by Evig 17 years ago
Hello. I'm having some troubles in trying to get animation using skinned meshes to work properly. I'm using the DirectX-file format for the purpose, my code is basicly based on the Skinned Mesh example in the DirectX SDK directory, as well as the code on this page, that is basicly the same as the sample anyway: http://www.toymaker.info/Games/html/load_x_hierarchy.html The animation works fine in 3DS Max, but when exported using the Panda exporter(http://www.andytather.co.uk/Panda/directxmax.aspx), we get some weird animation bugs. The leg of the character seems to "flicker" at one point in the animation, if i look at it in slow motion it seems to "shrink" into the character in some weird way. I have no idea what might be causing this, and it's quite hard to explain, therefore I've uploaded the model I'm having trouble with so perhaps you can check for yourself and see the problem "in action". http://gosig.net/temp/Beardsley.X http://gosig.net/temp/Beardsley.max If anyone got time I would appreciate it very much if you could try to load the .X file in your engine/the SDK sample and see if you know what might be the problem. It animates without problems using Deep Exploration by the way. I don't think it's any bug in my code though, because I get the same problem using the Skinned Mesh sample that follows with the DirectX SDK =/. I'll see if I can upload a movie or something of the bug in a few days. Thanks a bunch for reading, and please ask if you want more information or something.

This topic is closed to new replies.

Advertisement