I am not a math genius, so please give me an example.
I have a camera eye x,y,z and a target x,y,z. When I press forward I want the eye to move towards the target at (n) speed and the target to move away from the eye at (n) speed. This way I never catch up to the target but I always move towards it.
When I select to look left or right I want the target to go left in view space and when I select to look right I want the target to pan to the right in view space.
Basically I want to reproduce the mouse look option in quake.
I am using Direct3D Immediate Mode, 6.1 with Microsoft Visual C++ 6.0.