if anyone could offer some advice on how they would first create
the graphics, such as a simple fireball? Do you do it all by hand,
or for example, is there an explosion algorithm perhaps in C/C++
available that I could run to generate a couple frames?
Also, can anyone offer techniques to speed up explosions (other
than writing it all in assembly) that are drawn translucently
where you can still see the background pixels under the explosion?