Game: Oblivion Feature: 'The Arena Fan' Description: Don't get me wrong, TESIV: Oblivion is one heck of a game, but that fan was just plain annoying. On the other hand, it was fun throwing him off a mountain...gna gna gna[grin]!
Seriously. I don't see why they put him in the game.
Most games I play, particularly from Nintendo, don't seem to get their dialogue windows right. Just last week, I played through Super Metroid again. Memories... Problem was the dialogue window that pops up every time you pick up a new item lasts just a bit too long. Remember, it plays that song, and then the window stays on the screen for what seems like a second or two more. Why?
Zelda: OoT had similar problems. I'd really like to have been able to skip through all that game's dialogue, or at least speed it up. Thankfully, Majora's Mask, Wind Waker and Twilight Princess were all better at this.
A game's UI should support a player's impatience just as well as another player's interest in reading. Sometimes, I want to read everything. I want to see if there was something in the story that I missed, and I'm genuinely interested in the game world. Other times, I want to play it fast, and a slow dialogue is nothing more than a unnecessary red light.
Original post by KulSeran Game: CallOfDuty 1(expantion) and COD2 Feature: AI waits for you
Seconded. Try playing CoD2 on Veteran, you need all the help you can get and you don't get it.
Game: Gears of War Feature: The A-button is the cover button and the sprint button; if you sprint in anything other than a straight line you find yourself instantly heading for cover when you don't want it. Lost count of the number of times I've died unnecessarily because of that. Comments: No need for that kind of thing; it wouldn't have hurt to make the cover and run buttons separate. There is the occasion when you're running to escape and don't want to get stuck in cover against your wishes. Heard it could be fixed in Gears of War 2.