Jump to content
Posted 24 April 2007 - 02:01 AM
Posted 24 April 2007 - 02:03 AM
Posted 24 April 2007 - 02:11 AM
Posted 24 April 2007 - 07:34 AM
Posted 24 April 2007 - 03:54 PM
Quote:The only time Direct3D will block your program - ignoring things like Lock() calls - is when the CPU is getting too far ahead of the GPU. When that happens, Present() will block while the GPU catches up.
Original post by trick
Does this mean, then, that if you set the parameter to default or one, that when you call the directx render functions it will actually pause the entire program for an amount of time based on current refresh-rate?
Posted 12 August 2012 - 01:56 AM
Posted 12 August 2012 - 06:52 AM
Yeah, it only took you five years
My search for this is over now ...
“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”