I'm writing a simple geometry engine in c++ to work on top of OpenGL. As I began to lay down some code for the 3DObject class I was wondering if anyone had any experience writing one already and could give some ointers or even a sample class definition. e.g. something like the following ....
class C3DObject : CWorldObject
{
public:
C3DObject();
virtual ~C3DObject();
float* m_pfVertices;
unsigned int m_uiNumVertices;
float* m_pfNormals;
unsigned int m_uiNumNormals;
float* m_pfColours;
unsigned int m_uiNumColours;
};






