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Direct3D Lightning on DDraw Surfaces


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#1 Spiff   Members   -  Reputation: 122

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Posted 21 October 1999 - 04:15 AM

To add a little more feeling to a tilebased game engine programmed in VB6 and DirectX7 I want to enable lightning of the surfaces to create night/day and shadow fx.

Note: if you don't know VB, just try explaining without code since I don't know much C/C++ (sorry)


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