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01.03 - Comments and Suggestions

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#61 Crash   Members   -  Reputation: 122

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Posted 27 August 2001 - 04:05 AM

Kaezin,

The 5+ tutorials were removed a few days ago. I guess TeeJ removed them to save making the forum too big. Unfortunately I have just got back from a long break, and have also missed them so TeeJ if you''re reading this, Im another member who would like to see those tutorials back again.

Crash,



We Must Move Forwards NOT Backwards, Sideways NOT Forwards And Always Twirling Twirling Towards Success

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#62 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 28 August 2001 - 01:09 AM

Can''t way for next topics... Hope they''ll be back soon. won''t they, Teej??

#63 23yrold3yrold   GDNet+   -  Reputation: 914

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Posted 28 August 2001 - 11:38 AM

Yeah, what happened to Teej? He get run over by a train or something? When was his last post?

Chris Barry

#64 Kaezin   Members   -  Reputation: 158

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Posted 28 August 2001 - 11:41 AM

The new topics are back up! Just click on page 2 at the bottom of the forum

#65 Piotyr   Members   -  Reputation: 122

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Posted 05 September 2001 - 09:16 AM

Here''s a suggestion, which most may take with a grain of salt. Now, I understand Teej''s game projects are both to do a game and to learn while doing it, but how about a section where any user could propose a game project, people could join said project, and could then learn through that? I know there are people on many different programming levels, but if a project is solid enough, even the most novice programmer could chip in a few lines or so if the project leader is good enough. What do other people think of something like this? It''d be for learning purposes only, of course, no pay, and don''t expect to be paid, but it could be great experience for a lot of people, if anyone still checks these forums, that is.

Piotyr
Software Engineer by day, Game developer by night

The early bird may get the worm, but the second mouse gets the cheese.

#66 asylum101   Members   -  Reputation: 122

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Posted 07 September 2001 - 12:07 AM

i think that is a great idea Piotyr
would be of great help for alot of the less experienced programmers (myself included) to feel a part of a project that would be out of reach for the indivdual i dont know if i would be out of bounds to start a new topic but if one is created you can garentee ill be posting in it

asylum in cali


#67 aNonaMus   Members   -  Reputation: 122

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Posted 26 January 2002 - 08:58 AM

You rock Teej,

Thanks for the great tutorials. You''ve helped many aspiring people.


Thanks,

-- Darin

#68 ZeroXFour   Members   -  Reputation: 122

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Posted 28 January 2002 - 06:32 AM

Keep the flow of DirectX and Win32 flowing please. You can never know enough of DirectX and Win32.

-joe

Defending the Free World, One Electron at a Time.

URL: http://www.zeroxfour.com *Site Under Construction*

*Stationed Currently in Iwakuni, Japan.*

#69 rheopaipo   Members   -  Reputation: 122

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Posted 20 June 2002 - 11:50 PM

good on ya teej!
appreciate the opportunity to persue what i love most
you deserve a lot of credit mate
good luck, and may our paths cross oneday


#70 Alpha_ProgDes   Crossbones+   -  Reputation: 4692

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Posted 13 September 2002 - 01:26 PM

hey i wonder something!
Teej are we gonna make a D3D app or another DD app next project?
I would really like to do both (i know. you are only person).

maybe now would be a good time for everyone to say what we should learn next very involved (and complicated: physics, AI, alpha blending(?)) 2D game, a 3D rendered 2D game, a 3D game or a mod?

drop the line

Knowledge is what you learn, wisdom is how you apply it.






find your element
at mutedfaith.com.
<º>



#71 RedXIII   Members   -  Reputation: 122

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Posted 04 February 2003 - 11:19 AM

Hello! I am a newbie here and I need some help. Where can I found a great tutorial for D3D 8s alpha blending?

#72 hellz   Members   -  Reputation: 356

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Posted 04 May 2003 - 07:49 AM

Teej,

Just wanted to say a big, "Thank you!", for helping so many aspiring games programmers, on the road to fulfilling their dreams.

--hellz

#73 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 25 June 2003 - 07:28 AM

Will any one be doing a c#/Direct3D(9.0) that is what i want.

#74 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 17 September 2003 - 09:46 AM

Hi,my name is AlexZander and am currently creating a mod for Quake 1,(I''m going to put a vehicle in it like a Warthog!) but first I need to learn C++ sooo....
could anyone direct me to C++ turtoiral like this-a-one?
Thanx, and...
Great Job!
Boo-yah!





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