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02.02 - Game Development Tools

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#21 asylum101   Members   -  Reputation: 122

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Posted 18 April 2001 - 03:35 PM

for anyone iterested i found a game dev kit for $59 that comes with VC++ 6.0, SRMA model animator, Genesis 3D a 3D game engine with no roalties =D, and DirectX 7 sdk. its called "game programming starter kit 4.0" and i found it at best buy
have fun people! =D

Edited by - asylum101 on April 18, 2001 10:37:41 PM

Sponsor:

#22 FallingFrog   Members   -  Reputation: 122

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Posted 18 April 2001 - 03:58 PM

I got DirectDraw working with Dev-C++. You have to add -fvtable-thunks to the list of extra arguments to the compiler or something- can''t remember exactly. Anyway, it worked fine but it does compile slightly slower code than Visual C++.

Falling Frog

#23 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 23 April 2001 - 02:46 AM

Hello everyone, I''m very new to this forum and I have really been enjoying it a lot. I just wanted to add that SoftF/X has released
an open source version of their program called OpenFX. It can be found at:

www.opnefx.org.
Seems to be a very nice 3d graphics program

#24 Gwydion   Members   -  Reputation: 122

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Posted 23 April 2001 - 02:49 AM

Sorry about the last post.

The correct url is http://www.openfx.org

#25 EvilDead   Members   -  Reputation: 122

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Posted 25 April 2001 - 09:53 AM

ok, damn!
this was gonna be fun until i realized we werent gonna be using NT...stupid university ''puters!well'' as long as ME works ill be fine....later

#26 The Rock   Members   -  Reputation: 122

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Posted 29 April 2001 - 12:08 AM

I would like to know if there is a site where I can download a C compiler. I have Windows 95.

Thanks.

#27 RandomGamer   Members   -  Reputation: 122

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Posted 01 May 2001 - 11:34 AM

Borland''s free compiler is a useful one, and it''s up to version 5.5. It is what I have been using, however, there is a problem with the OpenGL compatability, and I have yet to be able to figure it out. It will compile C and C++ applications depending on the command line options you use, and it is capable of creating windows applications (use the -tW option)... it is all command-line stuff as someone has already pointed out, but that doesn''t bother me too much. If anyone knows how to fix the OpenGL problem, please feel free to explain (in detail if possible) how I could do so as well. It has to do with the glaux library files and it gives unresolved external _____ errors.

#28 Corrosive   Members   -  Reputation: 122

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Posted 06 May 2001 - 05:44 PM

Hi, i´m totally new in this forum, but i have readed the posts for some time!!! I have C++ Borland Builder 4.0 for windows!!! Can i compile the sources that you will post here soon? DX7 is compatible with Builder 4.0?

Thanks!! and by the way, can you tell me where can i get some really good newbie tutorial to windows programming with C++?

bye!

#29 ElCabong   Members   -  Reputation: 122

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Posted 07 May 2001 - 05:32 AM

This is the best windows programming tutorial I have discovered so far:

Windows API Programming Tutorial

Hope you find it useful!

#30 Corrosive   Members   -  Reputation: 122

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Posted 07 May 2001 - 05:08 PM

Thank´s... I guess it will help a lot...

And as i have asked before, Builder 4.0 is compatible?

for security reasons i have adquired Borland C++ 5.0 for windows!

and DirectX 7.0a SDK full!!

The dll´s of DX7 are compatible with one of the two compilers above?

#31 adamakhtar   Members   -  Reputation: 122

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Posted 11 May 2001 - 05:35 AM

at last! i now know im not the only one with problems with Dev C and pointing it to the DX. Could someone please explain as fully as possible what to do. Ive gone to compiler options to include the Locations of the Direct Headers and Libaries in the relevant fields. However it messes up! Im also stumped as to what the difference is between the option to include the path in the field which you have to check and the fields directly below. Someone mentioned adding trunks but im a newbie (Though not dumb)! Any help much appreciated.

What are other alternatives - maybe all the cheap guys searching for a compiler (like me) who cant afford Visual C should group together and decide on a shareware one to use. Not only would this make it easy to help each other out on compiler issues it should also help us to get on to the real issue of making games.

Laters
Aki

#32 Dionysis   Members   -  Reputation: 122

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Posted 11 May 2001 - 08:09 AM

adamakhtar,

Alot of programming books come with a free Introductory version of MSVC++. You won''t be able to release anything you make because of a nag screen that pops up everytime you run your program, but it''s perfectly fine to learn with. I got my copy with "Tricks Of The Windows Game Programming Gurus" by Andre LaMothe.

#33 ManOCheese   Members   -  Reputation: 122

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Posted 11 May 2001 - 12:03 PM

I can also recommend "Game programming starter kit 4.0", it''s very good. The game writing guide book is brilliant, some exellent advice from the greatest people in the games industry.

#34 BiTMAP   Members   -  Reputation: 122

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Posted 26 May 2001 - 06:50 PM

O well it seems to me that some ppls missed it. well as it''s true i don''t have any idea of a free editer compiler there is a one pakage deal. called Visual C++ it has a built in editor and compiler and debugger in one. i think it''s pretty good.

Who says it has to make sense?

#35 Rickmeister   Members   -  Reputation: 182

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Posted 31 May 2001 - 01:49 PM

Hi.. quite new in this forum..

Anyway. There is a free IDE for Win95/98/2000 (should work on ME too). It''s called Quincy2000 and can be used with BCC55 (free) or the GCC compiler. It''s look/feel is close to MSVC++.

Just follow this link:

http://www.midifitz.com/alstevens/quincy.html





Will code anything for free beer!

#36 superpig   Staff Emeritus   -  Reputation: 1825

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Posted 05 June 2001 - 09:54 AM

There was one I found a while back - LCC-Win32. I think it''s GNU license, and as far as I can remember it can build DX apps. not sure though.

Sound - anyone tried CoolEdit? (http://www.syntrillium.com/)

Superpig
- saving pigs from untimely fates

#37 Weatherman   Members   -  Reputation: 122

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Posted 05 June 2001 - 10:43 AM

I know that Teej is in love with PaintShop Pro. However, it is quite expensive and, with each new version, it becomes more difficult to use.

If you are interested in a graphics program that is better than Microsoft Paint (but not as powerful as Paintshop Pro), try the FREEWARE program "ImageForge" from CursorArts. The URL is http://www.cursorarts.com/ca_imffw.html .

If you would like a more powerful program, try "ImageForgePro". It costs $28.95 (US) and is available from http://www.cursorarts.com/ca_imf.html . (You can get the trial version for a 20 day evaluation and then register online if you want to continue using it).

ImageForgePro will probably be good enough for most (if not all) of the projects that Teej is going to throw at us. But the main advantage is that it is a relatively powerful program that is very easy to use.

#38 Fernie_the_aggravated   Members   -  Reputation: 122

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Posted 26 July 2001 - 05:47 PM

If you can find the demo version of PaintShop Pro 3, the 30 day trial doesn''t ever take effect. I got to at least day 300 something before I caved in and bought 7. I still can''t believe they took the softening tool out of the later ones, though...

logic errors dont kill people, people kill people...

#39 folleitor   Members   -  Reputation: 122

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Posted 27 July 2001 - 11:27 AM

heheh i´m back, i finally got visual c++ 6.0 in an illegal way...i don´t have much money so...and i also have the directx runtimes and the sdk!!!!!! AT LAST READY TO START!!!!

Pd: good luck to those of you who are still in the search for the compiler...

#40 seze8   Members   -  Reputation: 122

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Posted 16 August 2001 - 02:29 PM

How did you get MSVC++ for free(illegally?)?

SEZ





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