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02.02 - Game Development Tools

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#41 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 17 August 2001 - 05:47 AM

www.samer.ws
i got mine there too (Visual Studio 6) Couldn''t afford to buy one !!!

Sponsor:

#42 folleitor   Members   -  Reputation: 122

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Posted 19 August 2001 - 07:59 AM

http://knowledge.ye.hu/toolz/languagez/ms/vc6/vc6.html

#43 Exellon2000   Members   -  Reputation: 122

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Posted 13 October 2001 - 06:57 AM

Graphics Editing Software



I have found that 3DS Max is the most popular one out there in making 3D graphics, as most of you already know. I also recommend CorelDraw and CorelPhotoPaint 7, 8, or above. They are very good for making professional looking design documents and logos, but not for in game graphics, although you may be able to use PhotoPaint for interface items such as menus and buttons.

#44 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 29 October 2001 - 12:01 PM

I just got Dev-C++ to compile DirectX stuff!!! YES!!!! OH HAPPY DAY!! I just wanna thank the guys in the chatroom for helpin me with finding out how to!

...I would tell you where I got the files from so I could do it...but...I forgot

#45 spicoli   Members   -  Reputation: 122

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Posted 13 December 2001 - 08:16 AM

You could also use Hash''s Animation Master. Coparable to 3DS Max, and it costs $299.

http://www.hash.com

#46 bob_the_third   Members   -  Reputation: 122

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Posted 24 January 2002 - 03:37 AM

One of my friends bought the "Game Programming Starter Kit 4.0" and I''m not sure I''d recommend it after seeing what you actually get. The compiler is the introductory version which means you aren''t allowed to legally distribute the programs you create with it. The DirectX SDK is free anyway. As for Genesis, I''m not sure how good it is...we never did get it to finish compiling the sample scene (twenty minutes wasn''t enough); granted my friend''s computer was a PII 400 so that might not be a problem now. I haven''t tried the character editor, but I suspect it has some sort of license restriction or it wouldn''t be so cheap. Instead of $40 for the kit, you could pay around $100 for the professional edition of Microsoft Visual C++ 6.0. The only thing I found worthwhile in the kit was the book (not a bad read on game design concepts). If you just want the book, go for it. Otherwise I''d suggest spending a little more on the compiler (with no license restrictions) and downloading the free DirectX8 SDK from Microsoft.

#47 Dragoneer   Members   -  Reputation: 122

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Posted 08 February 2002 - 04:02 AM

well, I myself have adobe 6.01 and PSP 6

but i only have Dev-C++ to along with DirectX 8. it better work *whines*

I just read that it may not be compatible with DX8, but then i read a post that said it was working. Do i need a new compiler?

To all! from Dragons Emotion

#48 Okiesmokie   Members   -  Reputation: 122

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Posted 22 February 2002 - 02:32 PM

I use the Mingw compiler, is that compatible with OpenGL and DirectX?

#49 QuantumProgrammer   Members   -  Reputation: 122

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Posted 24 March 2002 - 09:16 AM

Still Here

#50 Young and impatient   Members   -  Reputation: 122

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Posted 16 July 2002 - 04:36 PM

Hey i need some help i got xp and all the c/c++ compilers i d/l i can''t use. Most of them i cannot even find how to d/l. can i have some help i''m impatient!

Oh and adobe paintshop 6.0 is a great program for jpegs and bitmaps. $100 with a rebate of 30. peace easy

Only the eyes of a true player will see what realy happened. Peace easy!

#51 Young and impatient   Members   -  Reputation: 122

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Posted 17 July 2002 - 02:56 AM

Yeah its me again. I got a good compiler, ummm Dev-c++ or something similar to that and i typed in a few codes and it popped up with an error message. Will some pleeez tell me what i did wrong.
Code:
#include <iostream>
#include <stdlib.h>

int main(int argc, char *argv[])
{
int first=1;
int second=5;
int third=3;
int sum=(first+second)*third;
printf("%d ",sum);
system("PAUSE");
return 0;

}
Error messages:
2 C:\DEV-C_~1\2
unable to run program file.

The Compiler log says this:
Executing make...
make.exe -f "C:\DOCUME~1\TOMCOL~1\MYDOCU~1\jeff''s\images\DEV-C_~1\Makefile.win" all
Execution terminated

Please can someone help me.

Only the eyes of a true player will see what realy beholds the game. Only the eyes of a true player may see the pixels and nothing else. Only the eyes of the true player can see the game, feel the game, be the game. I am a true player. Are you?

#52 Dralion   Members   -  Reputation: 122

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Posted 05 December 2002 - 04:28 AM

Anyone here have any luck using Audacity for sound editing. I have it anyhow, and want to know if it would serve the purpose

#53 liquidAir   Members   -  Reputation: 313

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Posted 25 March 2003 - 09:58 PM

Level editors? anyone?

#54 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 02 April 2003 - 12:29 PM

Theres a little tool that everyone here has underestimated. Early SNES developers didn''t have paintshop or anything, do without further hesitation, I present to you the greatest 2D game sprite creator in HISTORY! PAINT! AAAHAHAHA HAHA HAAA!
Okay, okay, enough of that. Here is some of my work, all in paint.

http://www.eminentpixel.com/files/N1.gif

#55 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 17 June 2003 - 12:52 PM

www.clickteam.com

for anywhere from $30 to $300 you can buy completly GUI based game development programs that need no real programming!

#56 Sumo   Members   -  Reputation: 122

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Posted 07 September 2003 - 02:31 PM

I''m using Painter Classic for graphics. Its a natural media ''simulator''. Its definitely my favorite. For 2D graphics creation its king!! For audio I use SoundForge and Cakewalk. I''m not too good with audio so I can only do basic editing. No composing for me!!

#57 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 07 September 2003 - 02:44 PM

Or you could stop being a cheapskate and just buy Visual Studio. Install Intel''s compiler and you have the best dev environment you can get.

#58 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 22 November 2003 - 07:40 AM

Something I recently made with a commercial game development software. http://home.ripway.com/2003-6/12352/Matrix.zip

Shift: jump
Control: hold for slow mo
Z: shoot
Up while jumping: fly

#59 Squirell   Members   -  Reputation: 196

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Posted 14 January 2004 - 04:26 PM

i got the free trial of Jasc Paint Shop with my computer and its still working after like 8 months of use... strange

#60 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 22 April 2004 - 10:00 AM

I am needing a 3d game platform to build my game!!

ground, fog... etc but i need something professional!!

not darkbasic or any other things like that!!

I work on 3d s max and photoshop and i wanna make a game
like gothic 2

please help!





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