Posted 04 November 1999 - 04:42 AM
Ok... I have a good c++ programming background (3 years), and I've just gotten through the the directdraw chapter of WGPFD and have create a crude directdraw class for manipulating surfaces. But now where do I go in making tile based games? I've made simple things like arcaniod but and lost in the things that I must keep tract of when the user has a world to explore.