Where do i start?
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Posted 04 November 1999 - 04:42 AM
Ok... I have a good c++ programming background (3 years), and I've just gotten through the the directdraw chapter of WGPFD and have create a crude directdraw class for manipulating surfaces. But now where do I go in making tile based games? I've made simple things like arcaniod but and lost in the things that I must keep tract of when the user has a world to explore.