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Free 2D RPG sprites?


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#1 Toolmaker   Members   -  Reputation: 935

Posted 15 July 2007 - 07:32 AM

I didn't know what forum to ask this on, so I went for the lounge. Mods: Feel free to move this to the appropriate forum. I'm aware I'm working already on a game(Which I'm going to finish), but I sometimes want to tinker around with some other things aswell. I always wanted to make an RPG kind of game, so I want to tinker a little bit around with making a simple ending RPG engine. What I'm mostly looking for are characters(mainly a male / female) with some additional clothing / hair and weaponry. But, it has to be freeware, since I don't want to pay for a project in which I'm just going to tinker around. Any ideas on this? Toolmaker

Toolmaker salutes mother Tiberia[My website] - [My Dune II Remake Dev Blog]/* -Earth is 98% full. Please delete anybody you can.*/

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#2 Ravuya   Moderators   -  Reputation: 131

Posted 15 July 2007 - 07:50 AM

One of the guys on TIGSource made some prototype sprites that might be very useful.

#3 Emmanuel Deloget   Members   -  Reputation: 1381

Posted 15 July 2007 - 10:00 AM

Can Reiner's tileset do the job?

#4 jfclavette   Members   -  Reputation: 1058

Posted 15 July 2007 - 10:44 AM

Have a look at DanC's miraculously flexible game prototyping tiles.

#5 Toolmaker   Members   -  Reputation: 935

Posted 15 July 2007 - 10:57 AM

Quote:
Original post by jfclavette
Can Reiner's tileset do the job?


That looks pretty sweet. But, I should have been more clear: I actually want a started male/female character, and layer the gear on top of that, so that I can have a different looking characters made up from the basic components of a body, a top, bottom, shoes, hair and hat.

That way I could have say like 5 tops, 5 pants, and 5 hair types, and mix these together. That way, my character looks differently and it actually brings forth the RPG element where you can buy a better piece of armor in the shop.

I have no idea how this works out performance-wise, esp. when having say 50 characters like that on screen(Just for test, I might add a multiplayer feature in later on). But, the monsters and other stuff look really good. I'll seriously use those for the other things.

Quote:
Original post by jfclavette
Have a look at DanC's miraculously flexible game prototyping tiles.


You were beaten by Ravuya [grin]

Toolmaker

Toolmaker salutes mother Tiberia[My website] - [My Dune II Remake Dev Blog]/* -Earth is 98% full. Please delete anybody you can.*/

#6 jfclavette   Members   -  Reputation: 1058

Posted 15 July 2007 - 11:05 AM

Quote:
I have no idea how this works out performance-wise, esp. when having say 50 characters like that on screen


Just render to texture after the character generation and save that. No performance hit at all.

Quote:
You were beaten by Ravuya [grin]


Oh Snap!



#7 Toolmaker   Members   -  Reputation: 935

Posted 16 July 2007 - 03:31 AM

Quote:
Original post by jfclavette
Quote:
I have no idea how this works out performance-wise, esp. when having say 50 characters like that on screen


Just render to texture after the character generation and save that. No performance hit at all.

Quote:
You were beaten by Ravuya [grin]


Oh Snap!


I just want to figure out how much it will hit the performance when I already cached an assload(lol, I said ass) of other images. But, neither of the image sets so far have different bodies / clothing / weaponry that I can swap.

Toolmaker



Toolmaker salutes mother Tiberia[My website] - [My Dune II Remake Dev Blog]/* -Earth is 98% full. Please delete anybody you can.*/




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