I'm very new over here, but I think that I'm going to be using LOTS of time with you guys
I started designing my own game, which supposed to be very "hardcore" design:
Fast speed without 3D-acc.
Then I started to collect my team up, and right now game has been under design for about half year.
Originally we started to create 2D- tile engine & mapeditor, but then we got problem:
Game didn't look great, mostly because of the lack of resolution (320 x 200). We were thinking that we could make fast (30fps atleast) scrolling engine for 640x480 WITH 16bit colors, but it seems to be that we were "wron". After couple of months, without doing almost anything for project, we started to dream about getting 3D-acceleratioin for help:
Quake & friends are very fast "scrolling" games, and what we were thinking, because of 3D-acceleration.
First we were thinking about adding just OPENGL & Direct-X API to speed the graphics, but then we started to dream full
3D-world... and now... and noww.... I'm dreaming about going back to original idea:
Fast (30 fps) scrolling engine for 640x480 16bit colors.
IS THIS "IMPOSSIBLE" to create ?
Jazz Jack Rabbit 2 did use this resolution and colors (I think), and some other games, Doom ect. can actually draw graphics pretty fast to screen... How is the code optimized ? We have been using Allegro, and we were thinking that Allegro's code is already very fast, but we couldn't figure out how to get smoot 640x480 with rainbow colors...
I have asked this question from many places half year ago, and no one gave me answer... Maybe I have better luck this time