Posted 04 December 1999 - 10:15 AM
I am programming a software rendering app that I just added Texture Mapping to. Anyway, one thing I noticed is that as my planes that are being textured begin rotating such that perspective begins to come into play, my textures seem to "slide" along the intersecting edges. I know why this is, after a full night of internet research, and now I come to the harder problem of fixing it. I know some buzz words like anisotropic filtering, etc., but I am mostly wondering if there is a good site or if there is someone here who has a great idea for me. I'd be happy to paste some code snippets or take this to email if you like. Thanks.