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using DepthStencil render targets


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#1 Digitalfragment   Members   -  Reputation: 864

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Posted 28 August 2007 - 12:27 PM

Ok, we're running into a few small issues between our platform implementations when it comes to dealing with depth textures. The problem we are having lies with the Windows' Direct3D implementation of D3DFMT_D24S8. Has anyone had any luck with using a depth-stencil render-target as a texture, for doing post effects? Or are we stuck with having to essentially duplicate the depth buffer in another color target?

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#2 Zipster   Crossbones+   -  Reputation: 759

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Posted 28 August 2007 - 01:32 PM

We use this feature for all our shadow mapping when the hardware supports it. What problems are you running in to?




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