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Genesis for Linux?


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#1 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 15 July 1999 - 10:54 PM

Does anyone know of any attempt to port genesis3d (www.genesis3d.com) to linux? It would be nice to see a great engine get even more exposure..

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#2 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 15 July 1999 - 08:49 AM

None that I know of off-hand.

There is a port to BeOS being actively worked on though. Those working on it are also working on an OpenGL renderer--which itself would make porting to Linux easier.

Brian Smith
Singularity Software


#3 jorrit   Members   -  Reputation: 146

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Posted 15 July 1999 - 10:54 PM

On Linux you can also use Crystal Space. This is an open source 3D engine (which also runs on Windows, BeOS, OS/2, Macintosh, IRIX/SGI, Solaris, FreeBSD, DOS, ...). It supports OpenGL, Glide, Direct3D, and software rendering.

There is support for portals, reflecting surfaces, colored dynamic lights with shadows, volumetric fog, halos, mipmapping, curved surfaces (bezier), hierarchical oriented bounding box collision detection system, 3D sound support (EAX, DS3D, A3D, ...), networking, and much more...

It is work in progress but works very well already. We are currently working on integrating a landscape engine using the ROAM algorithm.

Have a look at http://crystal.linuxgames.com

(I'm the project manager by the way).

Greetings,

------------------
Jorrit Tyberghein.
Project manager of Crystal Space: An open source 3D engine for Linux, Windows, OS/2, BeOS, ...





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