Simple question about getting viewport transform for irridescent shading.

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-1 comments, last by saliksyed 16 years, 6 months ago
Hi, I'm very new to OpenGL. I want to create an object whose vertices are colored based on the angle they are from the viewer. So basically I need to find what angle a vertex is given the current view transform, what is the best way to calculate this information? How do access the view transform info. -Salik

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