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Borland 5.02 and DirectX 6


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#1 Shelrem   Members   -  Reputation: 134

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Posted 07 August 1999 - 01:42 PM

Ok, well, i've been working with a friend of mine to make our first game. We, after much arguing, decided to use DirectX. Well, here we are, having done our planning, some art, and some of the programming for internal systems, and now we're stuck.. We've both begun learning DirectX, both using Borland 5.02, and neither of us can get it to link properly.

We've installed it, put all the includes in the right places, we beleive that we've put the libs in the right places, but we're both still getting linker errors. According to http://www.borland.com/devsupport/bcppbuilder/faq/FAQ1168C.html we need to run a program called implib.exe to create import libraries, but we still haven't figured out how to do this. If anyone who has done this would help us out, we'd be very appriciative...

-Shelrem


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#2 Dave Astle   Senior Staff   -  Reputation: 2307

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Posted 06 August 1999 - 11:39 PM

It's been a while since I tried to use DX with BC++, but I know that if you are using DX6, you do not have to use implib, which just creates the .lib files. The .lib files you need should already be in your DirectX SDK directory, under lib/Borland.

We also have an article in our DirectX section about using DX5 with BC++5. If I remember correctly, everything in there will work for DX6, except, of course, the part about making your own .lib files.


#3 NuFAN   Members   -  Reputation: 122

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Posted 07 August 1999 - 01:42 PM

Hi,
what errors do you get ? If you're using IDirectDraw4, link with dxguid.lib or you'll get "unresolved external IID_IDirectDraw4". Normally it should work when adding all the libs to the project.

cu

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