auxSolidSphere fixes something

Started by
-1 comments, last by Tree Penguin 16 years, 6 months ago
Hi, i removed a call to auxSolidSphere (for debugging purposes) and now my application crashes at SwapBuffers. What is it that auxSolidSphere does that might prevent this? I tried glFlush and glFinish but that didn't work. Thanks. Btw, i'm not posting code because its just too much. [Edited by - Tree Penguin on October 4, 2007 6:12:26 AM]

This topic is closed to new replies.

Advertisement