auxSolidSphere fixes something
Hi, i removed a call to auxSolidSphere (for debugging purposes) and now my application crashes at SwapBuffers. What is it that auxSolidSphere does that might prevent this?
I tried glFlush and glFinish but that didn't work.
Thanks.
Btw, i'm not posting code because its just too much.
[Edited by - Tree Penguin on October 4, 2007 6:12:26 AM]
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