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D3DRM Clipping


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#1 CreepingGhost   Members   -  Reputation: 122

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Posted 04 September 1999 - 12:51 PM

Hi, I am in the process of writing a realtime 3D Dungeon Master clone but the problem I'm having is to do with the clipping of the boxes with are placed around a map (like tomb raider). If I get close to the "wall" it starts to clip it and it looks awful. I want to be able to get RIGHT close up.

One more thing. Does anyone know how Pick or RayPick works for collision. I have tried both of these and none of them work.

Any help would be most appreciated. Thanks.

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