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Perspective Projection In OpenGL?


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#1 Icarus   Members   -  Reputation: 122

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Posted 05 September 1999 - 08:44 AM

I am learning openGL and I have a question. Why when I have a square size 4x4 does changing the z value by 2 change the size of the square so drastically? I am using gluPerspective() with fov 90 correctly and I am using glMatrixMode(GL_PROJECTION) and glLoadIdentity() before it. Any help would be appreciated.

Thanks.


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#2 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 05 September 1999 - 08:44 AM

This isn't really related to your problem, but doesn't a 90 degree fov seem a bit extreme? I found around 60 to be much nicer looking IMHO.

--TheGoop





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