openGL Transform & lighting pipeline,
Posted 06 September 1999 - 03:43 PM
I've been doing opengl programming for a little while now but have always used it as a raster only, i do all my own transform and lighting calculations. with the advances in the geForce256 this just isnt going to work anymore, what I dont understand is how do you track objects if you let opengl do the transforms for you. how do you know where model x is for collission detection unless you still do the transforms on your own too? any help will be great, i think it's something simple im just not grasping yet.