- the technical details behind audio, like resonance, acoustics/psychoacoustics, Neuro Linguistics, Laban Bartenieff Movement Analysis, Creative Systems Theory, etc
- a look at the audio production process for a game
- popular audio tools and their use
- audio in game design (audio cues, ambient sound, event-driven music, etc)
- composition and production
- voice and vocal production
What do you want to see in audio content?,
Senior Staff - Reputation: 5705
Posted 12 November 2007 - 03:04 PM
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Posted 13 November 2007 - 02:18 AM
Senior Staff - Reputation: 5705
Posted 13 November 2007 - 05:54 AM
Original post by Kylotan
Be wary of getting too many professionals to tell you what they use, when the budgets are going to be way out of line with what the typical forum visitor can afford
Oh I already told them about our audience, don't worry.
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Posted 13 November 2007 - 07:48 AM
For example, I get asked "how much do you charge" all of the time. Regularly, I have to point out I need more info before I can give an accurate quote. It isn't like I can just say $30 per song. There are so many other factors that tie in. Some of these factors include:
*types of rights needed (non-exclusive vs. exclusive)
*time table of development (the less time I have to work, the higher the charge)
*type of music and musicians requested (if you want me to hire a professional orchestra and choir, then it will cost more to produce the music. I'll have to charge more to cover this expense)
*references of material (some people are not used to speaking objectively about music, and giving a reference piece or two can help)
This sample music form below can be a good way to start (key word start) contracting work out. This will give the composer plenty of information and also make the client (or buyer) think things through before simply contracting out a bunch of work.
Music Request Form
Company: ______________ Project: _________________
Amount of music: ________ needed by: ___________ Platform: _______________
Game basic plot: ________________________________________________________________
style(s) of music: _________________________________________________________________
Instrument(s) to be used: _________________________________________________________________
Mood of music: _________________________________________________________________
Music to be used for: _____________________________________________________________
Video games: _____________________________________________________________________
Audio format needed: ____________ Loopable: Y/N ___________
Amount of payment: ______________ Method of payment: _____
Time of payment: _______________
Exclusive or non-exclusive rights: ___________________
This doesn't cover everything, but is a much better inquiry than just "how much do you charge?" From here the composer (or sound person) and the client can begin working closely together.
I hope that helps,
Nate (AT) MadsenStudios (DOT) Com
Austin, TX USA
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Posted 13 November 2007 - 08:34 AM
I could write some stuff in my spare time about this if more people are also willing to know this. If I was a starter or specialised in a certain section, then this would be what I was after.
The rest of the sum-up sounds great :D Good list and all sorts of stuff I would like to read here.
Members - Reputation: 142
Posted 23 November 2007 - 11:36 PM
Also, mind the fact that there's also a huge gap between "look at me, I can create simple MIDI's" and "Look at me, I can create high professional audio content!". There are a lot of tutorials to write on how to get behínd the basics, because showing the basics is not enough I think.
Anyway, I'm really looking forward to this. Again, great idea!
Oh and Jaap, I'd most definately would like to read that ;D