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Wrappers


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#1 wizzard   Members   -  Reputation: 122

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Posted 15 September 1999 - 05:48 PM

What is the best wrapper out there that is free?? I don't care if it is for OpenGL or DX(DX would be better though). Thanks for any info.

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#2 Facehat   Members   -  Reputation: 696

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Posted 14 September 1999 - 04:02 PM

I've heard CDX is pretty good, or NukeDX. Why not just write your own, though? Thats what I did, mostly for convienence so that I don't have to rewrite all my DirectX code for each project.

#3 ChrisE   Members   -  Reputation: 184

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Posted 15 September 1999 - 07:41 AM

Try WGT95, which was just released as opensource yesterday on www.egerter.com.

#4 NuFAN   Members   -  Reputation: 122

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Posted 15 September 1999 - 12:12 PM

Using wrappers is ugly. I don't like it, because you can't optimize things for specific problems. Better learn DX or OpenGL and write that stuff on your own. It'll help you in future.

CU

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Skullpture Entertainment
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#5 mason   Members   -  Reputation: 128

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Posted 15 September 1999 - 01:11 PM

CDX and Nuke are both good.

I've also heard a lot about Allegro, tho I'm not sure if this is in the same category or if it's what you're looking for.

Mason McCuskey
Spin Studios
www.spin-studios.com


#6 mutex   Members   -  Reputation: 1109

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Posted 15 September 1999 - 03:01 PM

i did write my own wrapper, but it was a lot of work for not much. i now just use a wrapper for creating directx stuff only, i access it and everything else directly.

#7 wizzard   Members   -  Reputation: 122

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Posted 15 September 1999 - 05:48 PM

I do know DX but want something to do the easy stuff so that I can do more work on the rest of the program instead of wondering how to do the init. I think like mutex does, a lot of work for very little. Thanks for the input though.

[This message has been edited by wizzard (edited September 15, 1999).]





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