I'm creating a little game, and well I've been using Direct3DRM. Ok, I know a lot of you are gonna say, switch to OpenGL or IM, but this is my final project necessary for my satisfied understanding of Direct3DRM.
I was just curious, what the maximum number of polygons (triangles) I should render per frame. I'm running a P3 450, but I want this program to run on a 233 at least. How many polygons should I render per frame or second to achieve a playable fps of at least 15.
It's a fighting game if anyone cares to know, any help and interesting info concerning Fighting games would be appreciated, but what I'm really trying to find out is the answer to the polygons per second question.
I really appreciate your help,
P.S. I'm using my own Animation engine, deforming a mesh using my own animation functions.