best 3d engine for overhead noncommerical game?
Posted 20 September 1999 - 01:11 PM
best would be either d3d/ogl, support for h/W T&L (we are gonna do a highpoly game for geforces and the likes)
and suited to the overhead perspective, and include support for dinput and dsound, not only gfx...
any suggestions or links to comparisons?
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Posted 19 September 1999 - 02:56 PM
i'm not sure but i think d3d supports hardware transform/lighting.
Posted 20 September 1999 - 05:54 AM