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best 3d engine for overhead noncommerical game?


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#1 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 20 September 1999 - 01:11 PM

this is probably the 20th time someone asks this, but I haven't found any good answers on this... my question is, me & 20 others wanna create an overhead or isometric game 3d RPG, now, what's the best engine to use (it will be freeware) ? the best one I have found is fly3d, but I am not sure...
best would be either d3d/ogl, support for h/W T&L (we are gonna do a highpoly game for geforces and the likes)
and suited to the overhead perspective, and include support for dinput and dsound, not only gfx...
any suggestions or links to comparisons?

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#2 mutex   Members   -  Reputation: 1110

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Posted 19 September 1999 - 02:56 PM

i'm sorry if this sounds like i'm just promoting my own engine, but it does sound like you could use it. anyway, it's called the DefyEngine and is available at http://members.xoom.com/mutex0 complete with source.

i'm not sure but i think d3d supports hardware transform/lighting.


#3 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 20 September 1999 - 05:54 AM

I don't quite get it, is that engine 2D or true 3D?

#4 mutex   Members   -  Reputation: 1110

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Posted 20 September 1999 - 01:11 PM

objects have an X,Y,Z coordinate, while floors only have X,Y, so i guess half 2d/half 3d. it was not designed to do Quake or Quake II type stuff however, more like Diablo




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