different player colors for my units like Warcraft II. I thought
I could use 2 different transparency colors, one for the player
color on the unit, and one for the background color around the unit.
I could then blt the player color on the unit surface (using a source
colorkey), and the blt the complete unit to the background (using a
However DirectX tells me it does not support source colorkey blts,
only dest colorkey blts!
Well, I really don't want to do this in software, as it would be
simply too slow. Does anyone have advice how I would do this? Is it
still possible in hardware (DirectX)?