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[java] early prototype needs playtesting


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#1 aptfire   Members   -  Reputation: 122

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Posted 26 December 2007 - 04:19 PM

Hi, I'm new. I wondered if anyone would playtest my prototype for a game I'm working on. The link goes straight to the page where a jFrame will automatically open. I'm looking for design ideas, technical critique, if anyone has seen anything similar, performance info, etc. Thanks! I hope to post more links in the future as I improve it! Things to know: Q = turn left W = go forward E = turn right A = slide left S = go back D = slide right MINUS = zoom out EQUAL = zoom in SPACEBAR = fire (hold down for automatic fire) Here's the link: http://members.cox.net/aptfire/run.htm

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#2 JavaMan19   Members   -  Reputation: 122

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Posted 26 December 2007 - 04:31 PM

All I can say is it works but is really slow. You have a lot of optimization to do. Funny thing is it looks almost the same as my game when it first started out. If you need any help with this feel free to ask me.

#3 aptfire   Members   -  Reputation: 122

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Posted 26 December 2007 - 05:02 PM

Thanks, is there a place I can see your game? I tried searching the forum but couldn't find anything. Basically it's slow probably because it renders one huge Image for the background map.

Also do you have any suggestions for theme of the game? I was thinking of using this "tech" first to create a Gauntlet like game (like on the NES or in the old arcades).



#4 Dancin_Fool   Members   -  Reputation: 608

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Posted 26 December 2007 - 05:04 PM

That is a neat little game. The only criticism I have at the moment is that it was a little disorienting having the whole map rotate around the player, rather then just rotating the player.

#5 aptfire   Members   -  Reputation: 122

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Posted 26 December 2007 - 05:09 PM

Thank you! I'm going to put in a key that allows you to toggle from the normal view mode it has now, to a non-rotating fixed perspective view (that still follows you as you go but keeps you in the center of the screen).

#6 JavaMan19   Members   -  Reputation: 122

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Posted 26 December 2007 - 05:49 PM

Quote:
Thanks, is there a place I can see your game? I tried searching the forum but couldn't find anything.


http://www.conflictonline.net/screenshots.php
It is released with accounts, lobby, and apparently no players.

Quote:
Basically it's slow probably because it renders one huge Image for the background map.


a better way : use tiles in an array and render only the tiles that are in view

#7 aptfire   Members   -  Reputation: 122

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Posted 26 December 2007 - 06:02 PM

Awesome! I will try this game out within the next few days.
You're absolutely right about the tile rendering.
I was thinking of going a more single player route with bots.
You seem to have the multiplayer aspect down pat.


#8 Son of Cain   Members   -  Reputation: 480

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Posted 27 December 2007 - 03:16 AM

Cool game. I agree with Dancin Fool, it is a bit weird to walk around like that ;) To me, it wasn't slow at all, worked fine and nice. Using JDK 6, U3, on a fairly poor machine at work.

- I was able to continue playing after the "Game Over" message;
- No collision detection with other "players";
- The players can walk off the map;

If those are known issues for the prototype, then forgive me for pointing them =D

Son Of Cain




#9 JavaMan19   Members   -  Reputation: 122

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Posted 27 December 2007 - 03:56 AM

Quote:
To me, it wasn't slow at all, worked fine and nice. Using JDK 6, U3, on a fairly poor machine at work.


I just tryed it again and the speed was better, prob cause I left this laptop on for a couple of days :o that explains why I had a low virtual memory message today.




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