Actually i have a problem. I am creating a level editor for my own game using MFC and DirectX. All the tiles are contained in the DirectDraw surfaces.
I want to make a window that is always ontop of the main level editor window, in other words it is a floating window. Could anybody tell me, how to blit a tile from DirectX surface to the ontop window. Is it posible to blit from DirectDraw surface to GDI?