exporting textures created in Blender

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6 comments, last by Kwizatz 16 years, 2 months ago
Hey all, I just walked through a nice tutorial on creating new textures using Blender. Is there a way to save these newly created textures to separate JPG (or other format) files? Unfortunately, the tutorial didn't mention anything about that (possibly because it's not possible). Thanks.
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You can always set up a surface, render an image with the texture on the surface and then save the rendered image?

With the right lighting settings (sun ?) and camera (ortho ?) you should get usable textures this way.
On the "UV/Image Editor" window Menu, look for the "Image" menu item, inside there is "Save" and "Save as" options, if they're not there is because you have to select an image first, you do that with the combo box right next to the image menu item (which may look like a button with an up arrow on top of a down arrow).
Quote:You can always set up a surface, render an image with the texture on the surface and then save the rendered image?

With the right lighting settings (sun ?) and camera (ortho ?) you should get usable textures this way.


Yeah, I guess I could try this. I'm not that excited about seeing the resulting picture quality though.

Quote:On the "UV/Image Editor" window Menu, look for the "Image" menu item, inside there is "Save" and "Save as" options, if they're not there is because you have to select an image first, you do that with the combo box right next to the image menu item (which may look like a button with an up arrow on top of a down arrow).


The problem is that you can only select "Images" where the texture type is set to "Image", as if I loaded it from file. But I'm not loading from a file; I'm trying to create textures from scratch. There's an option to create "New" images from within the UV/Image Editor window, but when I select my texture and try to Paint it on the new image, nothing seems to happen.

Thanks for the replies. Any further help is much appreciated. :-)
Oh! I see,

Split the main view, switch one to 3D and the other to UV/Image Editor.
On the UV/Image Editor one go to image->new, set the parameters to your liking.
Go back to the 3D view, select the mesh using the texture on.
Switch from object mode (or whatever you're in) to UV Face Select.
Press "A" such that all faces are selected.
If you haven't UV mapped your mesh, go to either in 3D view Face->Unwrap UVs then Unwrap, OR in the UV/Image Editor UVs->Unwrap.
Finally go to the main Menu on top of the window and go to Render->Bake Render Meshes->Texture Only.

Now you have an image you can Save As [smile].

PS: Obviously if you want just a square image because your texture is for a tile of dirt as opposed to some other organic geometry in particular, you should use a square plane as your mesh.
A small note: .jpg is a lossy format, so you'll loose some quality when saving to .jpg. I'd suggest either .tga or .png because of their lossless compression and alpha transparancy support.

You can always save to .jpg later if filesize is that much of a concern. :)
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Quote:Original post by Kwizatz
Oh! I see,

Split the main view, switch one to 3D and the other to UV/Image Editor.
On the UV/Image Editor one go to image->new, set the parameters to your liking.
Go back to the 3D view, select the mesh using the texture on.
Switch from object mode (or whatever you're in) to UV Face Select.
Press "A" such that all faces are selected.
If you haven't UV mapped your mesh, go to either in 3D view Face->Unwrap UVs then Unwrap, OR in the UV/Image Editor UVs->Unwrap.
Finally go to the main Menu on top of the window and go to Render->Bake Render Meshes->Texture Only.

Now you have an image you can Save As [smile].

PS: Obviously if you want just a square image because your texture is for a tile of dirt as opposed to some other organic geometry in particular, you should use a square plane as your mesh.


FANTASTIC! That's exactly what I needed. Thank you so very much for taking the time.
No problem [smile]

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