There's a whole class of games that focus on this: Japanese-style action games. The three examples most commonly cited are Devil May Cry, Ninja Gaiden, and God of War.
But sword fighting has actually been done rather a lot in action games, both Western and Eastern.
Doing it well, though, is another story. I've never been very fond of the models most games use to simulate sword fighting; Guns tend to be handled much more realistically. And yet, it's very difficult to realistically simulate sword fights with the controls we typically use for games.
The Wii could do it though.
Sword fighting in games?
Jedi Outcast had good lightsaber action.
Jedi Academy was more hack and slash with all the various styles and sabers.
This discussion came up in my Jedi Outcast clan though. A game with swordplay that is realistic and responsive instead of the usual hack and slash or preset combos.
Jedi Academy was more hack and slash with all the various styles and sabers.
This discussion came up in my Jedi Outcast clan though. A game with swordplay that is realistic and responsive instead of the usual hack and slash or preset combos.
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