.lwo(Lightwave) loader for D3DIM

Started by
1 comment, last by Auday 24 years, 5 months ago
I don't know if someone has already done this, but you might be able to find the Lightwave file format at Wotsit's ( www.wotsit.org ) Hope that helps.

Kevin

Admin for GameDev.net.

Advertisement
Hi
I'm going to make a class that loads .lwo files and convert them into a data structure that can be sent directly to DrawIndexedPrimitive , it will also include some other methods that help with .lwo files like converting them into readable description text , returning a list of pointers for each chunk , and so on ...
Now , I want to know if someone already did something similar so that I would not reinvent the wheel , if not is there anybody interested in using it , if yes then I will make it more general and write good Docs for it , of course it will be available as a source code for free I'm new to the Game Developers community and like to do something helpful coz I already got lot of help and free stuff from the others
I'd like to see the code for that when you are done.

ICQ# 10076314
Email: Pseudo_me@email.com

This topic is closed to new replies.

Advertisement